The following are prizes to be won at this year’s event (descriptions are taken from BoardGameGeek). Prizes donated from Craving for a Game, Science and Nature Co. and Pizzeria Ludica.

Song of Ice and Fire House Martell rules the desert, plains, and badlands of southern Westeros under the Sunspear banner. Their troop are garbed in desert robes under light armor, and rank among the fastest forces in the War of the Five Kings. House Martell’s doctrine of battle is to strike fast, strike hard, and evade counterattack. Their Spearmen and Skirmishers form the bulk of their forces, while the elite Dune Vipers fill a flanking and pinning role. But nothing embodies the might of House Martell so much as its leadership. Prince Doran rules the great house from the Sunspear while Prince Oberyn leads from the front. Areo Hotah’s valor has seen many battles won by strength-of-will alone, and the political machinations of Ellaria Sand keep enemies guessing where and when House Martell will strike next.
Path of Civilization Take the reins of your Civilization and make the choices that will make it the most prosperous. It doesn’t matter which path you take, as long as it leads your people to glory. Research new technologies to improve your nation’s Science, Military strength, Spirituality, Culture and Industrialization. Grow the greatest Philosophical current of humanity. Use your Philosophers to become one of its forerunners and thus decide its evolution. Send your Builders to create wonders from your territory that will outlive everything, even men. Grow your Population so that the most illustrious Leaders are born from it and change the world forever, even after their death. Develop your Military Legacy so that the name of your civilization is enough to make your opponents tremble. And if that is not enough, send your army to defeat even the most distant External Threat. Use your Sages and the knowledge of your civilization to solve the great Challenges of humanity that will mark its history.

Planet: The spark of life is about to jump from your hands to spread out in the world. Deploy your mountain ranges and your deserts, spread out your oceans and your glaciers. Handle wisely your continents to form environments suitable for the apparition of animal life and maybe you’ll manage to create the most densely populated planet! In Planet, each player receives a planet core without anything on it. Each turn, players choose a tile with mountain/ice/forest/desert on it and place it on the planet. Then the player who fulfills the most conditions for the appearance of certain animals gains its card.


Catan: Cities and Knights Adds several new aspects to Settlers of Catan but the two major ones are creating knights to protect the land from invading barbarians and building city improvements that confer benefits upon that city’s owner. Adds tactical complexity to the game and game length.
Catan: Explorers and Pirates Catan: Explorers & Pirates is the fourth major expansion for The Settlers of Catan (following Seafarers, Cities & Knights and Traders & Barbarians) and it includes five scenarios; these are distinguished by which of the three missions they include.
Voices in my Head: In Voices In My Head, players step into the courtroom and into the mind of a man on trial for robbing a bank. One player takes on the role of the prosecutor who is trying to convict the defendant, Guy, and send him to prison; everyone else takes on aspects of Guy’s personality, such as Honesty or Selfishness, and attempts to influence the trial. To win the game, each player must achieve their hidden goal. Each round, the prosecutor plays a trial card to present evidence, call witnesses, or grill Guy on the stand. Players then try to control Guy’s actions by deploying control markers to a three-dimensional game board representing his brain. These actions will sway the jury in different ways and ultimately determine whether Guy goes free or is sent to prison.
Trek 12: Himalaya: Trek 12 is a roll-and-write alpinism game, with progressive difficulty levels and more. To score points, you have to create chains of consecutive numbers from 0 to 12 and areas of a same number. A game is composed of 19 rolls of two six-sided dice, with one die having values from 1 to 6, and the other from 0 to 5. After each roll, the player must combine both die values to obtain the number to place.

Patchwork: Halloween Edition: In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9×9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player…
Time Line: Events and Time line: Canada: Timeline: Events is a card game played using 55 cards. Each card depicts a historical event on both sides, with the year in which that event occurred on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card, the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table, the card stays in place; otherwise the card is removed from play and the player takes another card from the deck
Challenge your knowledge with Timeline Canada. From the discovery of Canada to the last concert of The Tragically Hip with their lead singer Gord Downie, to win the game, be the first to correctly place all of your cards.

Combine this game with other Timeline sets for more fun and challenge!
U.S. Telegraph: U.S. Telegraph, first released as Attika, is set in the United States of the 19th century when the first transcontinental telegraph was built. Each player develops their own city to participate in the telegraph construction, trying to take the choicest (i.e., least expensive) plots of land for themselves.
Rum Jong: As with Mah Jongg, the game of Rum Jong has its roots in China and is comprised of 124 carved tiles of different suits and symbols. The tiles are collected and discarded by players one by one as they try to build sets, much like Gin Rummy, until one of the players acquires a winning hand. Players may join or leave at the beginning or end of any hand.
Town Builder: Coevorden: In Town Builder: Coevorden, players will draft multi-use cards from a center row of cards to build their own tableaus. Each town card can be used in 3 ways; as a foundation, as a resource and as a completed building with unique abilities. The players can aim for Awards or the favour of the Judges to gain extra points. The game ends when the players have played through the entire deck of cards a certain number of times based on the number of players. At the end of the game, the player with the most victory points is the winner!
Chines Checkers (used): Players jump over their own and/or their opponents’ pieces with the objective of being the first to move all their pieces from one side to the opposing side.

Stratego Original: (used): The gameboard is your battlefield. You have an army of men at your disposal and six bombs. Your mission–protect your flag and capture your opponent’s flag. Secretly place your men, bombs, and flag on the gameboard with these objectives in mind. But remember your opponent is doing the same thing, so you must plan a defense as well as an offense. Once the armies are in place, advance your men. When you’re one space away from an enemy, attack. You and your opponent declare ranks. The lower-ranking man is captured and out of play.